Audience Derailment
In any form of interactive storytelling the audience will derail rather than cooperate with a scripted plot.
- www.pause-effect.com/excerpts_p03.html (in reference to MMORPRGs).
I disagree. Any thoughts?
‘Reflections about Interactivity’ by Luis O. Arata
"Reflections about Interactivity" by Luis O. Arata
Very in-depth and paper about interactivity in general - interactive works, interactive views, ‘play’, etc.
Fascinating and useful - if slightly dry.
“Electronic Book Review”
reblogged from untitled-project:
A site full of articles (loosely) about the philosophy, debates, and art of making and playing games - mostly computer games.
Provides a good way of thinking about elements of this project, lots of ideas, and a useful set of terminology.
(I’ll link to specific articles later on)
Choose Your Own Adventure book – mapped out
Choose Your Own Adventure book - mapped out
Interesting depiction of how they worked.
Three’s Company & Inter-reactivity
Three's Company & Inter-reactivity
Blog post from Three’s Company about inter-reactivity, with links and photos.
Second Manifesto (9th October 2009)
This represents Three’s Company’s first second attempt to write out a complete definition of this particular style of interactivity. We’re currently calling it either ‘inter-reactivity’ or ‘narrative interactivity’.
This definition is most likely change. Feedback and thoughts are welcome.
A style of theatre where:
- A clear narrative1 2 runs through the work
- The audience can interact with and alter the narrative, and
- This interaction occurs predominantly through interaction with the characters3
- Character and audience remain within the world of the theatre work at all times
- The number of potential narratives which can result approaches infinity4
In addition, in Three’s Company’s style of narrative interactivity:
- All interaction is optional, with a satisfying theatrical experience resulting no matter how much you wish to engage
- Work is likely to make use of comedy and have a strong sense of humour running throughout it
Notes:
1 This narrative is actively provided, with the theatre-makers taking responsibility for the audience experiencing it: the audience do not have to find or imagine their own story (although there may be extra stories which can be experience this way).
2 This narrative, whatever it is, is as carefully wrought and crafted as any story-based play written for the theatre; it includes peaks and troughs, action and conflict, a beginning and middle and end.
3 The characters are strong and three-dimensional (though possibly comedic) and can also be altered/affected by the audience (indeed, in their ability to affect any given character or audience member, the audience and characters are identical).
4 In an ideal world, this would be infinite, in the same way that in an ideal world each piece of didactic theatre would change the opinions of every spectator. In development, it would be sufficient for the possibilities for narrative or character variation to be expanded at as many points as possible.
UPDATE 29/10/09: I’ve found an earlier version, so you can see how this has developed from our first attempt -Yaz.
Yaz’s Dissertation on narrative in interactive theatre
Yaz's dissertation on narrative in interactive theatre
email me for username and password, or comment below
Written May 2008.
‘The Author’ – Interview
The Author was an interactive piece of theatre by Tim Crouch at the Royal Court.
This is an interview with Director and Writer, published by the Royal Court: http://cdn4.libsyn.com/royalcourttheatre/The_Author_Mixdown.mp3
I'm looking forward to seeing this.
BAC’s interactive theatre season
BAC's interactive theatre season: "Not For Me, Not For You, But For Us"