Interactivity In Theatre For work that reconsiders the audience-performer relationship // a place to discuss, argue, and interact…

29Oct/090

First Manifesto (11th November 2008)

I’d forgotten about this - this was actually our first attempt to qualify the type of interactivity we’re interested in, in November last year. We’ve developed this on since then, but thoughts/challenges/queries are very welcome.

A second attempt can be found here. You can see how it’s changed after a year of practice and debate, and penned by a different one of us.

We’re trying to create interactive theatre that is:

  • ‘Wholly interactive’ (eg. all characters and narratives can be interacted with)
  • ‘Fully interactive’ (eg. unlimited interactions potentially possible)
  • ‘Truly interactive’ (eg. interactions can actually influence the story and characters)
  • ‘Freely interactive’ (eg. all audience can choose to act, or not)

And that also features:

  • Consistent and fully formed characters, that are maintained throughout
  • A compelling narrative, with satisfying story arc etc.
  • Audience interacting as themselves (not in character)

Other (optional but likely) features:

  • Illusion and reality bending – through stooges, tricks, ARGs, etc
  • Innovative use of technology
  • Play and exploration
  • Tasks and targets
  • Reference to collective / crowd / swarm theories

Not:

  • ‘Failed interactivity’ – (i.e. audience don’t participate)
  • ‘Messy interactivity’ – (i.e. makers lose control of show)
  • ‘Safe interactivity’ – (i.e. incidental interactions that have no affect on show)
  • ‘Fake interactivity’ – (i.e. seemingly interactive but in fact largely run by stooges)

This is loose definition of the ideal model we are aiming for. This will be called INTER-REACTIVE THEATRE.

Our steps on the way are not expected to encompass all features – if that even is possible.

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